Exploring the use of ray tracing for future games

Heiko Friedrich, Johannes Günther, Andreas Dietrich, Michael Scherbaum, Hans-Peter Seidel, Philipp Slusallek. Exploring the use of ray tracing for future games. In Alan Heirich, Douglas Thomas, editors, Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, Sandbox '06, Boston, Massachusetts, USA, July 30-31, 2006. pages 41-50, ACM, 2006. [doi]

@inproceedings{FriedrichGDSSS06,
  title = {Exploring the use of ray tracing for future games},
  author = {Heiko Friedrich and Johannes Günther and Andreas Dietrich and Michael Scherbaum and Hans-Peter Seidel and Philipp Slusallek},
  year = {2006},
  doi = {10.1145/1183316.1183323},
  url = {http://doi.acm.org/10.1145/1183316.1183323},
  researchr = {https://researchr.org/publication/FriedrichGDSSS06},
  cites = {0},
  citedby = {0},
  pages = {41-50},
  booktitle = {Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, Sandbox '06, Boston, Massachusetts, USA, July 30-31, 2006},
  editor = {Alan Heirich and Douglas Thomas},
  publisher = {ACM},
}