Multiple reference octrees for a GPU photon mapping and irradiance caching

V. A. Frolov, A. A. Kharlamov, V. A. Galaktionov, K. A. Vostryakov. Multiple reference octrees for a GPU photon mapping and irradiance caching. Programming and Computer Software, 40(4):208-214, 2014. [doi]

Abstract

Abstract is missing.