SharpLudus revisited: from ad hoc and monolithic digital game DSLs to effectively customized DSM approaches

André Wilson Brotto Furtado, André L. M. Santos, Geber L. Ramalho. SharpLudus revisited: from ad hoc and monolithic digital game DSLs to effectively customized DSM approaches. In Cristina Videira Lopes, editor, Conference on Systems, Programming, and Applications: Software for Humanity, SPLASH '11, Proceedings of the compilation of the co-located workshops, DSM'11, TMC'11, AGERE!'11, AOOPES'11, NEAT'11, and VMIL'11, Portland, OR, USA, October 22 - 27, 2011. pages 57-62, ACM, 2011. [doi]

Abstract

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