Examining the effects of a virtual character on learning and engagement in serious games

Vihanga Gamage, Cathy Ennis. Examining the effects of a virtual character on learning and engagement in serious games. In Panayiotis Charalambous, Yiorgos Chrysanthou, Ben Jones, Jehee Lee, editors, Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games, MIG 2018, Limassol, Cyprus, November 08-10, 2018. ACM, 2018. [doi]

@inproceedings{GamageE18,
  title = {Examining the effects of a virtual character on learning and engagement in serious games},
  author = {Vihanga Gamage and Cathy Ennis},
  year = {2018},
  doi = {10.1145/3274247.3274499},
  url = {https://doi.org/10.1145/3274247.3274499},
  researchr = {https://researchr.org/publication/GamageE18},
  cites = {0},
  citedby = {0},
  booktitle = {Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games, MIG 2018, Limassol, Cyprus, November 08-10, 2018},
  editor = {Panayiotis Charalambous and Yiorgos Chrysanthou and Ben Jones and Jehee Lee},
  publisher = {ACM},
  isbn = {978-1-4503-6015-9},
}