Abstract is missing.
- Examining the effects of a virtual character on learning and engagement in serious gamesVihanga Gamage, Cathy Ennis. [doi]
- PuppetPhone: puppeteering virtual characters using a smartphoneRaphael Anderegg, Loïc Ciccone, Robert W. Sumner. [doi]
- Counterbalancing virtual reality induced temporal disparities of human locomotion for the manufacturing industryPhilipp Agethen, Max Link, Felix Gaisbauer, Thies Pfeiffer, Enrico Rukzio. [doi]
- Dynamic cognitive maps for agent landmark navigation in unseen environmentsSamuel S. Sohn, Serena De Stefani, Mubbasir Kapadia. [doi]
- Users' locomotor behavior in collaborative virtual realityAlejandro Ríos, Marc Palomar, Nuria Pelechano. [doi]
- Correcting motion distortions in time-of-flight imagingBeatrix-Emoke Fülöp-Balogh, Nicolas Bonneel, Julie Digne. [doi]
- Data-driven autocompletion for keyframe animationXinyi Zhang, Michiel van de Panne. [doi]
- Interactive spatial analytics for human-aware building designMuhammad Usman 0010, Davide Schaumann, M. Brandon Haworth, Glen Berseth, Mubbasir Kapadia, Petros Faloutsos. [doi]
- Motion analysis and classification of salsa dance using music-related motion featuresSimon Senecal, Niels A. Nijdam, Nadia Magnenat-Thalmann. [doi]
- Crowd simulation by deep reinforcement learningJaedong Lee, Jungdam Won, Jehee Lee. [doi]
- Automated staging for virtual cinematographyAmaury Louarn, Marc Christie, Fabrice Lamarche. [doi]
- Real-time finger tracking using active motion capture: a neural network approach robust to occlusionsDario Pavllo, Thibault Porssut, Bruno Herbelin, Ronan Boulic. [doi]
- Real-time locomotion with character-fluid interactionsLuis Bermudez, Jerry Tessendorf, Daniel Zimmermann, Victor B. Zordan. [doi]
- Physics-based motion capture imitation with deep reinforcement learningNuttapong Chentanez, Matthias Müller 0001, Miles Macklin, Viktor Makoviychuk, Stefan Jeschke. [doi]
- E-StopMotion: digitizing stop motion for enhanced animation and gamesAnamaria Ciucanu, Naval Bhandari, Xiaokun Wu, Shridhar Ravikumar, Yong-Liang Yang, Darren Cosker. [doi]
- Multi-segment foot modeling for human animationHwangpil Park, Ri Yu, Jehee Lee. [doi]
- How responsiveness, group membership and gender affect the feeling of presence in immersive virtual environments populated with virtual crowdsMarios Kyriakou, Yiorgos Chrysanthou. [doi]
- A physics-based juggling simulation using reinforcement learningJason Chemin, Jehee Lee. [doi]
- Towards realistic walk path simulation of single subjects: presenting a probabilistic motion planning algorithmPhilipp Agethen, Felix Gaisbauer, Martin Manns, Max Link, Enrico Rukzio. [doi]
- Surface based motion retargeting by preserving spatial relationshipZhiguang Liu, Antonio Mucherino, Ludovic Hoyet, Franck Multon. [doi]