The following publications are possibly variants of this publication:
- Assessing Cognitive Functions with VR-Based Serious Games that Reproduce Daily Life: Pilot Testing for Normative ValuesPedro Gamito, Jorge Oliveira, Rodrigo Brito, Paulo Lopes, Diogo Morais, Ludmila Pinto, Luis Rodelo, Fátima Gameiro, Beatriz Rosa. rehab 2015: 1-10 [doi]
- The effect of virtual reality-based serious games in cognitive interventions: a meta-analysis studyPedro J. Rosa, Carla Sousa, Bruno Faustino, Fernando Feiteira, Jorge Oliveira, Paulo Lopes, Pedro Gamito, Diogo Morais. rehab 2016: 113-116 [doi]
- Assessment of Attentional and Mnesic Processes Through Gaze Tracking Analysis: Inferences from Comparative Search Tasks Embedded in VR Serious GamesPedro J. Rosa, Diogo Morais, Jorge Oliveira, Pedro Gamito, Olivia Smyth, Matthew Pavlovic. rehab 2017: 26-34 [doi]
- Cognitive stimulation of alcoholics through VR-based Instrumental Activities of Daily LivingJorge Oliveira, Bruno Bento, Pedro Gamito, Paulo Lopes, Rodrigo Brito, Diogo Morais, Fátima Gameiro. rehab 2015: 14-17 [doi]
- Ecologically-oriented approach for cognitive assessment in the elderlyJorge Oliveira, Pedro Gamito, Beatriz Rosa, Dina Bértolo, Jéssica Ribeiro, Tatiana Sousa, Diogo Morais, Fernando Ferreira, Paulo Lopes. rehab 2016: 32-35 [doi]