Abstract is missing.
- Using the i-walker as a measurement tool for walking behaviour analysisAtia Cortés, Antonio B. Martínez, Javier Béjar. 1-4 [doi]
- Three-dimensional functional evaluation of the shoulder complex using the Kinect™ sensorBruno Bonnechère, Victor Sholukha, Lubos Omelina, Bart Jansen, Serge L. Van Sint Jan. 5-8 [doi]
- Inertial sensors for assessment of joint anglesSusana Carneiro, Joana Silva, João Madureira, Dinis Moreira, Vânia Guimarães, António Santos, Inês Sousa. 9-12 [doi]
- Dynamic balance assessment of elderly patients using serious gamesBruno Bonnechère, Victor Sholukha, Lubos Omelina, M. Van Vooren, Bart Jansen, Serge L. Van Sint Jan. 13-16 [doi]
- Precise hand movement telerehabilitation with virtual cubes for patients with Parkinson's diseaseImre Cikajlo, Dejana Zajc, Irena Dolinsek, Tatjana Krizmanic, Alma Hukic, Mateja Vesel, Karmen Peterlin Potisk. 17-20 [doi]
- Evaluation of cognitive functions of aged patients using video gamesBruno Bonnechère, C. Fabris, J. C. Bier, Serge L. Van Sint Jan, V. Feipel, Bart Jansen. 21-24 [doi]
- Assessing usability testing for people living with dementiaAideen Gibson, Claire McCauley, Maurice D. Mulvenna, Assumpta Ryan, Liz Laird, Kevin Curran, Brendan Bunting, Finola Ferry, Raymond Bond. 25-31 [doi]
- Ecologically-oriented approach for cognitive assessment in the elderlyJorge Oliveira, Pedro Gamito, Beatriz Rosa, Dina Bértolo, Jéssica Ribeiro, Tatiana Sousa, Diogo Morais, Fernando Ferreira, Paulo Lopes. 32-35 [doi]
- Computer-assisted assessment of cognitive functioning in the elderly through the systemic Lisbon batteryPaulo Lopes, Pedro Gamito, Jorge Oliveira, Cátia Coelho, Catarina Alves, Nuno Santos, Tatiana Sousa, Diogo Morais, Rodrigo Brito. 36-39 [doi]
- Design of a set serious mini-games as support in cognitive rehabilitation for children with auditory impairmentSandra P. Cano, César A. Collazos, Habib Fardoun, Daniyal M. Alghazzawi. 40-44 [doi]
- Validation of trunk kinematics analysis through serious games rehabilitation exercises using the Kinect™ sensorBruno Bonnechère, Victor Sholukha, Lubos Omelina, Bart Jansen, Serge L. Van Sint Jan. 45-48 [doi]
- Simulation of generic body weight support systems effects for assisted walkingNicholas de Boer, Hamid Abdi, Michael Fielding, Saeid Nahavandi, Laxmidhar Behera. 49-52 [doi]
- LINarm++: an affordable and advanced linear device for arm rehabilitationMatteo Malosio, Matjaz Mihelj, Andrea Crema, Carlo Seneci. 53-56 [doi]
- Virtual gait analysis tool to test lower limb prosthesisDaniele Regazzoni, Andrea Vitali, Giorgio Colombo, Caterina Rizzi. 57-60 [doi]
- Virtual fine rehabilitation in patients with carpal tunnel syndrome using low-cost devicesSergio Albiol-Pérez, Javier Mena-Cajas, Ivón-Patricia Escobar-Anchaguano, Edwin-Patricio Pruna-Panchi, Paulina Zumbana. 61-64 [doi]
- Continuous estimation of hand's joint angles from sEMG using wavelet-based features and SVRRami Alazrai, Deena Alabed, Nasim Alnuman, Ala Khalifeh, Yaser Mowafi. 65-68 [doi]
- Analog to digital: computerized application of Toulouse-Piéron combined with eye trackingPedro J. Rosa, Paulo Lopes, Jorge Oliveira, Inês Ambrósio, Rute Silva. 69-72 [doi]
- Embodied rehabilitation: when lokomat supported walking treatment and virtual reality spatial cognition meetFrancesca Morganti, Paola Sabattini, Roberto Casale. 74-77 [doi]
- Exploring 3D scenes for neurorehabilitationD. Vargas-Herrera, F. Brambila-Paz, Ivette Caldelas, Rodrigo Montúfar-Chaveznava. 77-80 [doi]
- Review of systems to train psychomotor skills in hearing impaired childrenVictor M. Peñeñory, Cristina Manresa-Yee, Inmaculada Riquelme, César A. Collazos, Habib M. Fardoun, Daniyal M. Alghazzawi. 81-84 [doi]
- Immersive virtual reality platform for cerebral palsy rehabilitationEmilia Biffi, Cristina Maghini, Alessia Marelli, Eleonora Diella, Daniele Panzeri, Ambra Cesareo, Chiara Gagliardi, Gianluigi Reni, Anna Carla Turconi. 85-88 [doi]
- Giok: an alien stimulates pragmatic and social skills in pre-school childrenMaria Luisa Lorusso, Marisa Giorgetti, Simona Travellini, Luca Greci, Andrea Zangiacomi, Marta Mondellini, Marco Sacco, Gianluigi Reni. 89-92 [doi]
- 3D editor to define generic rehabilitation therapies as a source to monitor and guide patientsJosé A. F. Valls, Juan Enrique Garrido, Alberto Mora Plata, Víctor M. Ruiz Penichet, María Dolores Lozano. 93-96 [doi]
- An open source cloud based platform for elderly health monitoring and fall detectionAla F. Khalifeh, Adham Saleh, Mahmoud Al-Nuimat, Dhiah el Diehn I. Abou-Tair. 97-100 [doi]
- The effect of the number of pages on reading depth: preliminary contributions for a better informed consent in neurorehabilitationPedro J. Rosa, Jorge Oliveira, Dalila Ferreira, Carina Crespo, Miria Souza, Paulo Lopes, Patrícia Pascoal. 101-104 [doi]
- Analyzing the quality of experience of computer games in rehabilitation: the therapist's perspectiveLubos Omelina, Bruno Bonnechère, Serge L. Van Sint Jan, Bart Jansen. 105-108 [doi]
- Games for the rehabilitation of disabled peopleBarbara Leporini, Marion A. Hersh. 109-112 [doi]
- The effect of virtual reality-based serious games in cognitive interventions: a meta-analysis studyPedro J. Rosa, Carla Sousa, Bruno Faustino, Fernando Feiteira, Jorge Oliveira, Paulo Lopes, Pedro Gamito, Diogo Morais. 113-116 [doi]
- Ubiquitous gamification framework for stroke rehabilitation treatment based on the web serviceInho Jung, Joongsup Lee, Jaehyo Kim, Chang Beom Choi. 117-120 [doi]
- Enhancing phonological awareness in children with dyslexia: application based on a computer learning game environmentPablo Torres-Carrión, Carina S. González-González, Jaime Basurto-Ortiz, Silvia Vaca-Gallegos. 121-124 [doi]