Towards Understanding of User's Immersion Using Electroencephalogram (EEG) and Activity-Adhered Biosensor in an Environment of Full-Body Game Gesture

Hamdan Gani, Zhipeng Feng. Towards Understanding of User's Immersion Using Electroencephalogram (EEG) and Activity-Adhered Biosensor in an Environment of Full-Body Game Gesture. In Tareq Z. Ahram, Christianne Soares Falcão, editors, Advances in Usability, User Experience, Wearable and Assistive Technology - Proceedings of the AHFE 2021 Virtual Conferences on Usability and User Experience, Human Factors and Wearable Technologies, Human Factors in Virtual Environments and Game Design, and Human Factors and Assistive Technology, July 25-29, 2021, USA. Volume 275 of Lecture Notes in Networks and Systems, pages 174-181, Springer, 2021. [doi]

Abstract

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