gHull: a three-dimensional convex hull algorithm for graphics hardware

Mingcen Gao, Thanh-Tung Cao, Tiow Seng Tan, Zhiyong Huang. gHull: a three-dimensional convex hull algorithm for graphics hardware. In Michael Garland, Rui Wang 0003, editors, Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011. pages 204, ACM, 2011. [doi]

Authors

Mingcen Gao

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Thanh-Tung Cao

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Tiow Seng Tan

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Zhiyong Huang

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