gHull: a three-dimensional convex hull algorithm for graphics hardware

Mingcen Gao, Thanh-Tung Cao, Tiow Seng Tan, Zhiyong Huang. gHull: a three-dimensional convex hull algorithm for graphics hardware. In Michael Garland, Rui Wang 0003, editors, Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011. pages 204, ACM, 2011. [doi]

@inproceedings{GaoCTH11,
  title = {gHull: a three-dimensional convex hull algorithm for graphics hardware},
  author = {Mingcen Gao and Thanh-Tung Cao and Tiow Seng Tan and Zhiyong Huang},
  year = {2011},
  doi = {10.1145/1944745.1944784},
  url = {http://doi.acm.org/10.1145/1944745.1944784},
  researchr = {https://researchr.org/publication/GaoCTH11},
  cites = {0},
  citedby = {0},
  pages = {204},
  booktitle = {Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011},
  editor = {Michael Garland and Rui Wang 0003},
  publisher = {ACM},
  isbn = {978-1-4503-0565-5},
}