Mingcen Gao, Thanh-Tung Cao, Tiow Seng Tan, Zhiyong Huang. gHull: a three-dimensional convex hull algorithm for graphics hardware. In Michael Garland, Rui Wang 0003, editors, Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011. pages 204, ACM, 2011. [doi]
@inproceedings{GaoCTH11, title = {gHull: a three-dimensional convex hull algorithm for graphics hardware}, author = {Mingcen Gao and Thanh-Tung Cao and Tiow Seng Tan and Zhiyong Huang}, year = {2011}, doi = {10.1145/1944745.1944784}, url = {http://doi.acm.org/10.1145/1944745.1944784}, researchr = {https://researchr.org/publication/GaoCTH11}, cites = {0}, citedby = {0}, pages = {204}, booktitle = {Symposium on Interactive 3D Graphics and Games, I3D '11, San Francisco, CA, USA, February 18-20, 2011}, editor = {Michael Garland and Rui Wang 0003}, publisher = {ACM}, isbn = {978-1-4503-0565-5}, }