Out-of-core GPU ray tracing of complex scenes

Kirill Garanzha, Alexander Bely, Simon Premoze, Vladimir Galaktionov. Out-of-core GPU ray tracing of complex scenes. In Mark Elendt, editor, International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2011, Vancouver, BC, Canada, August 7-11, 2011, Talks Proceedings. pages 21, ACM, 2011. [doi]

@inproceedings{GaranzhaBPG11,
  title = {Out-of-core GPU ray tracing of complex scenes},
  author = {Kirill Garanzha and Alexander Bely and Simon Premoze and Vladimir Galaktionov},
  year = {2011},
  doi = {10.1145/2037826.2037854},
  url = {http://doi.acm.org/10.1145/2037826.2037854},
  researchr = {https://researchr.org/publication/GaranzhaBPG11},
  cites = {0},
  citedby = {0},
  pages = {21},
  booktitle = {International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2011, Vancouver, BC, Canada, August 7-11, 2011, Talks Proceedings},
  editor = {Mark Elendt},
  publisher = {ACM},
  isbn = {978-1-4503-0974-5},
}