Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing

Kirill Garanzha, Charles T. Loop. Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing. Comput. Graph. Forum, 29(2):289-298, 2010. [doi]

@article{GaranzhaL10,
  title = {Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing},
  author = {Kirill Garanzha and Charles T. Loop},
  year = {2010},
  doi = {10.1111/j.1467-8659.2009.01598.x},
  url = {http://dx.doi.org/10.1111/j.1467-8659.2009.01598.x},
  tags = {traversal},
  researchr = {https://researchr.org/publication/GaranzhaL10},
  cites = {0},
  citedby = {0},
  journal = {Comput. Graph. Forum},
  volume = {29},
  number = {2},
  pages = {289-298},
}