Kirill Garanzha, Charles T. Loop. Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing. Comput. Graph. Forum, 29(2):289-298, 2010. [doi]
@article{GaranzhaL10, title = {Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing}, author = {Kirill Garanzha and Charles T. Loop}, year = {2010}, doi = {10.1111/j.1467-8659.2009.01598.x}, url = {http://dx.doi.org/10.1111/j.1467-8659.2009.01598.x}, tags = {traversal}, researchr = {https://researchr.org/publication/GaranzhaL10}, cites = {0}, citedby = {0}, journal = {Comput. Graph. Forum}, volume = {29}, number = {2}, pages = {289-298}, }