ARQuest: A Tangible Augmented Reality Approach to Developing Computational Thinking Skills

Anna Gardeli, Spyros Vosinakis. ARQuest: A Tangible Augmented Reality Approach to Developing Computational Thinking Skills. In 11th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2019, Vienna, Austria, September 4-6, 2019. pages 1-8, IEEE, 2019. [doi]

@inproceedings{GardeliV19,
  title = {ARQuest: A Tangible Augmented Reality Approach to Developing Computational Thinking Skills},
  author = {Anna Gardeli and Spyros Vosinakis},
  year = {2019},
  doi = {10.1109/VS-Games.2019.8864603},
  url = {https://doi.org/10.1109/VS-Games.2019.8864603},
  researchr = {https://researchr.org/publication/GardeliV19},
  cites = {0},
  citedby = {0},
  pages = {1-8},
  booktitle = {11th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2019, Vienna, Austria, September 4-6, 2019},
  publisher = {IEEE},
  isbn = {978-1-7281-4540-2},
}