Abstract is missing.
- Moon Base: A Serious Game for EducationDavid Sedlácek, Ondrej Okluský, Jiri Zara. 1-4 [doi]
- Principles underlying the design of a cognitive training game as a research frameworkEmmanuel Schmück, Rory Flemming, Paul Schrater, Pedro Cardoso-Leite. 1-2 [doi]
- 3D Interaction with Virtual Objects in Real WaterRaphael Costa, John Quarles. 1-7 [doi]
- A novel AR application for in-vehicle entertainment and educationEfstathios Karanastasis, Efthymios Chondrogiannis, Sotiris Papasotiriou. 1-4 [doi]
- Web Tool for Creating Educational/Therapeutic ProgrammesBelma Ramic-Brkic, Alican Balik, Suncica Hadzidedic, Nirvana Pistoljevic. 1-4 [doi]
- Comparison of Trajectories and Quaternions of Folk Dance Movements Using Dynamic Time WarpingIris Kico, Fotis Liarokapis. 1-4 [doi]
- Study on the Motivational and Physical Effects of Two VR ExergamesOona Kivelä, Paula Alavesa, Aku Visuri, Timo Ojala. 1-2 [doi]
- Development of a Directed Teleport Function for Immersive Training in Virtual RealityPolona Caserman, Hongtao Zhang, Jonas Zinnäcker, Stefan Göbel 0001. 1-8 [doi]
- Design Challenges for Social Interactions at Factory FloorMilla Immonen, Paula Alavesa, Vasiliki Mylonopoulou. 1-2 [doi]
- Training Powered Wheelchair Manoeuvres in Mixed RealityThomas W. Day, Nigel W. John. 1-7 [doi]
- A product to gamify other products; implementing gamification in existing softwareAdam Palmquist. 1-8 [doi]
- Exploring Game Design for the Financial Education of MillenialsGreta Hoffmann, Lars Matysiak. 1-2 [doi]
- ARQuest: A Tangible Augmented Reality Approach to Developing Computational Thinking SkillsAnna Gardeli, Spyros Vosinakis. 1-8 [doi]
- Approaching Difficult Terrain with Sensitivity: A Virtual Reality Game on the Five Stages of GriefDaniel Roth 0001, Sebastian von Mammen, Julian Keil, Manuel Schildknecht, Marc Erich Latoschik. 1-4 [doi]
- The Golden Bullet: A Comparative Study for Target Acquisition, Pointing and ShootingKatharina Anna Maria Heydn, Marc Philipp Dietrich, Marcus Barkowsky, Götz Winterfeldt, Sebastian von Mammen, Andreas Nüchter. 1-8 [doi]
- Improving Visual Attention Guiding by Differentiation between Fine and Coarse NavigationPhilipp Hein, Max Bernhagen, Angelika C. Bullinger. 1-4 [doi]
- The Role of Serious Gaming using Virtual Reality Applications for 3D Architectural VisualizationFarzam Kharvari, Wolfgang Höhl. 1-2 [doi]
- Virtual Object Grasping in Augmented Reality: Drop Shadows for Improved InteractionMaadh Al Kalbani, Maite Frutos Pascual, Ian Williams. 1-8 [doi]
- Perfectionism in Games - Analyzing Playing Behaviors in an Educational GameGreta Hoffmann, Raphaël Martin, Christof Weinhardt. 1-4 [doi]
- Game-Based Learning - Developing a Business Game for Interactive Architectural VisualizationWolfgang Höhl. 1-4 [doi]
- Addressing Spatio-Temporal Geogame Relocation Issues Using Design Evaluation Heuristics and Agent-based SimulationThomas Heinz 0002, Christoph Schlieder. 1-4 [doi]
- Social-aware navigation in crowds with static and dynamic groupsFangkai Yang, Christopher E. Peters. 1-4 [doi]
- Towards Virtual Agents for Supporting Appropriate Small Group Behaviors in Educational ContextsSahba Zojaji, Christopher Peters. 1-2 [doi]
- A Model for Sensorimotor Affordances in Virtual Reality EnvironmentsUli Meyer, Susanne Draheim, Kai von Luck. 1-4 [doi]
- Mono-Stereoscopic Camera in a Virtual Reality Environment: Case Study in CybersicknessMichael Isaza, Jingjing Zhang, Karis Kim, Chao Mei, Rongkai Guo. 1-4 [doi]
- Empathy & Information: Ingredients for a Children's Game on DiabetesJan Burkholz, Sebastian von Mammen. 1-2 [doi]
- Engineering a Showcase of Virtual Reality Exposure TherapyAndreas Müller, Samuel Truman, Sebastian von Mammen, Kirsten Brukamp. 1-2 [doi]
- Exploring Effects of Interactivity on Learning with Interactive Storytelling in Immersive Virtual RealityLei Zhang, Doug A. Bowman, Caroline N. Jones. 1-8 [doi]
- Choreographic Pose Identification using Convolutional Neural NetworksNikolaos Bakalos, Ioannis Rallis, Nikolaos Doulamis, Anastasios Doulamis, Eftychios Protopapadakis, Athanasios Voulodimos. 1-7 [doi]
- Festarola: a Game for Improving Problem Solving StrategiesRicardo Rodrigues 0005, Paula Costa Ferreira, Rui Prada, Paula Paulino, Ana Margarida Veiga Simão. 1-8 [doi]
- Hand-based interactions in Virtual Reality: No better feeling than the real thing!David Panzoli, Paco Royeres, Mathéo Fedou. 1-2 [doi]
- Valkyrie Project: Flying Immersion in Virtual RealitySoroosh Mashal, Gerold Hoelzl, Matthias Kranz. 1-4 [doi]
- ARCHIMUSIC3D: Multimodal Playful Transformations between Music and Refined Urban Architectural DesignFotis Giariskanis, Panagiotis Parthenios, Katerina Mania. 1-4 [doi]
- Exergaming in VR: The Impact of Immersive Embodiment on Motivation, Performance, and Perceived ExertionFelix Born, Sophie Abramowski, Maic Masuch. 1-8 [doi]
- Evaluating LevelEd AR: An Indoor Modelling Application for Serious Games Level DesignLee Beever, Serban R. Pop, Nigel W. John. 1-4 [doi]
- Fancy Fruits - An Augmented Reality Application for Special Needs EducationSophia C. Steinhaeusser, Anna Riedmann, Max Haller, Sebastian Oberdörfer, Kristina Bucher, Marc Erich Latoschik. 1-4 [doi]
- Interactive Cloud-based Global Illumination for Shared Virtual EnvironmentsMark Magro, Keith Bugeja, Sandro Spina, Kurt Debattista. 1-8 [doi]
- Cultural Mobile Games: Designing for 'Many'Maria Vayanou, George Loumos, Antonis Kargas, Olga Sidiropoulou, Konstantinos Apostolopoulos, Ermis E. Ioannidis, George Kakaletris, Yannis E. Ioannidis. 1-4 [doi]
- Scalebridge: Design and Evaluation of Adaptive Difficulty Proportional Reasoning Game for ChildrenLiudmila Tahai, James R. Wallace, Christian Eckhardt, Krzysztof Pietroszek. 1-4 [doi]
- The Usability of the Microsoft HoloLens for an Augmented Reality Game to Teach Elementary School ChildrenBrita Munsinger, Greg White, John Quarles. 1-4 [doi]
- Towards Incorporating Personality in Serious Games for HealthTomás Alves, Carlos Martinho, Rui Prada. 1-4 [doi]
- Context Defined Aspects of Gamification for Factory FloorPaula Alavesa, Ilmo Laitalainen, Milla Immonen. 1-2 [doi]
- Reflected Reality: A Mixed Reality Knowledge Representation for Context-aware SystemsBenjamin Eckstein, Florian Niebling, Birgit Lugrin. 1-4 [doi]
- Actors in VR storytellingSelma Rizvic, Dusanka Boskovic, Fabio Bruno, Barbara Davidde Petriaggi, Sanda Sljivo, Marco Cozza. 1-8 [doi]
- Immersive Simulation and Training of Person-to-3D Character Dance in Real-TimeSalva Kirakosian, Emmanuel Maravelakis, Katerina Mania. 1-4 [doi]
- The Development and Evaluation of the Storyline Scaffolding ToolChris Ferguson, Herre van Oostendorp, Egon L. van den Broek. 1-8 [doi]
- Comparison of a Gamified and Non-Gamified Virtual Reality Training Assembly TaskFabrizio Palmas, David Labode, David A. Plecher, Gudrun Klinker. 1-8 [doi]
- VIA VR: A Technology Platform for Virtual Adventures for Healthcare and Well-BeingSebastian von Mammen, Andreas Müller, Marc Erich Latoschik, Mario Botsch, Kirsten Brukamp, Carsten Schröder, Michel Wacker. 1-2 [doi]
- Virtual Reality Environment for the Cognitive Rehabilitation of Stroke PatientsNigel W. John, Thomas W. Day, Serban R. Pop, Kausik Chatterjee, Katy Cottrell, Alistair Buchanan, Jonathan C. Roberts. 1-4 [doi]
- Virtual Reality Ear Training System: A study on Spatialised Audio in Interval RecognitionConnor Fletcher, Vedad Hulusic, Panos Amelidis. 1-4 [doi]
- What could the baseline measurements predict about decision-making performance in serious games set in the financial contextPetar Jercic. 1-4 [doi]
- Play It Safe: An Educational Cyber Safety Game for Children in Elementary SchoolBushra Tasnim Zahed, Gregory White, John Quarles. 1-4 [doi]
- Exploring EEG signals during the different phases of game-player interactionMichail N. Giannakos, Kshitij Sharma, Evangelos Niforatos. 1-8 [doi]
- We Make Games. Using Serious Game Design Concepts in Secondary SchoolSonja Gabriel. 1-4 [doi]