Zihou Ge, Wenhui Li. Geometry compression method for terrain rendering with GPU-based error metric. In Zhi-Qiang Liu, Joaquim A. Jorge, Zhigeng Pan, Xiaopeng Zhang, Oscar Kin-Chung Au, Weiming Dong, editors, Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, VRCAI 2011, Hong Kong, China, December 11-12, 2011. pages 387-390, ACM, 2011. [doi]
@inproceedings{GeL11, title = {Geometry compression method for terrain rendering with GPU-based error metric}, author = {Zihou Ge and Wenhui Li}, year = {2011}, doi = {10.1145/2087756.2087823}, url = {http://doi.acm.org/10.1145/2087756.2087823}, researchr = {https://researchr.org/publication/GeL11}, cites = {0}, citedby = {0}, pages = {387-390}, booktitle = {Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, VRCAI 2011, Hong Kong, China, December 11-12, 2011}, editor = {Zhi-Qiang Liu and Joaquim A. Jorge and Zhigeng Pan and Xiaopeng Zhang and Oscar Kin-Chung Au and Weiming Dong}, publisher = {ACM}, isbn = {978-1-4503-1060-4}, }