Geometry compression method for terrain rendering with GPU-based error metric

Zihou Ge, Wenhui Li. Geometry compression method for terrain rendering with GPU-based error metric. In Zhi-Qiang Liu, Joaquim A. Jorge, Zhigeng Pan, Xiaopeng Zhang, Oscar Kin-Chung Au, Weiming Dong, editors, Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, VRCAI 2011, Hong Kong, China, December 11-12, 2011. pages 387-390, ACM, 2011. [doi]

@inproceedings{GeL11,
  title = {Geometry compression method for terrain rendering with GPU-based error metric},
  author = {Zihou Ge and Wenhui Li},
  year = {2011},
  doi = {10.1145/2087756.2087823},
  url = {http://doi.acm.org/10.1145/2087756.2087823},
  researchr = {https://researchr.org/publication/GeL11},
  cites = {0},
  citedby = {0},
  pages = {387-390},
  booktitle = {Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, VRCAI 2011, Hong Kong, China, December 11-12, 2011},
  editor = {Zhi-Qiang Liu and Joaquim A. Jorge and Zhigeng Pan and Xiaopeng Zhang and Oscar Kin-Chung Au and Weiming Dong},
  publisher = {ACM},
  isbn = {978-1-4503-1060-4},
}