Evaluating the Physical Realism of Character Animations Using Musculoskeletal Models

Thomas Geijtenbeek, Antonie J. van den Bogert, Ben J. H. van Basten, Arjan Egges. Evaluating the Physical Realism of Character Animations Using Musculoskeletal Models. In Ronan Boulic, Yiorgos Chrysanthou, Taku Komura, editors, Motion in Games - Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010. Proceedings. Volume 6459 of Lecture Notes in Computer Science, pages 11-22, Springer, 2010. [doi]

Abstract

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