Connecting Through Kinect: Designing and Evaluating a Collaborative Game with and for Autistic Individuals

Kristen Gillespie, Gabriel Goldstein, David Shane Smith, Ariana Riccio, Michael Kholodovsky, Cali Merendino, Stanislav Leskov, Rayan Arab, Hassan Elsherbini, Pavel Asanov, Deborah Sturm. Connecting Through Kinect: Designing and Evaluating a Collaborative Game with and for Autistic Individuals. In Aaron Marcus, Wentao Wang, editors, Design, User Experience, and Usability: Designing Pleasurable Experiences - 6th International Conference, DUXU 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part II. Volume 10289 of Lecture Notes in Computer Science, pages 398-413, Springer, 2017. [doi]

@inproceedings{GillespieGSRKML17,
  title = {Connecting Through Kinect: Designing and Evaluating a Collaborative Game with and for Autistic Individuals},
  author = {Kristen Gillespie and Gabriel Goldstein and David Shane Smith and Ariana Riccio and Michael Kholodovsky and Cali Merendino and Stanislav Leskov and Rayan Arab and Hassan Elsherbini and Pavel Asanov and Deborah Sturm},
  year = {2017},
  doi = {10.1007/978-3-319-58637-3_32},
  url = {https://doi.org/10.1007/978-3-319-58637-3_32},
  researchr = {https://researchr.org/publication/GillespieGSRKML17},
  cites = {0},
  citedby = {0},
  pages = {398-413},
  booktitle = {Design, User Experience, and Usability: Designing Pleasurable Experiences - 6th International Conference, DUXU 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part II},
  editor = {Aaron Marcus and Wentao Wang},
  volume = {10289},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-319-58637-3},
}