Hugo Gimbert, Wieslaw Zielonka. Games Where You Can Play Optimally Without Any Memory. In Martín Abadi, Luca de Alfaro, editors, CONCUR 2005 - Concurrency Theory, 16th International Conference, CONCUR 2005, San Francisco, CA, USA, August 23-26, 2005, Proceedings. Volume 3653 of Lecture Notes in Computer Science, pages 428-442, Springer, 2005. [doi]
@inproceedings{GimbertZ05:0, title = {Games Where You Can Play Optimally Without Any Memory}, author = {Hugo Gimbert and Wieslaw Zielonka}, year = {2005}, doi = {10.1007/11539452_33}, url = {http://dx.doi.org/10.1007/11539452_33}, researchr = {https://researchr.org/publication/GimbertZ05%3A0}, cites = {0}, citedby = {0}, pages = {428-442}, booktitle = {CONCUR 2005 - Concurrency Theory, 16th International Conference, CONCUR 2005, San Francisco, CA, USA, August 23-26, 2005, Proceedings}, editor = {Martín Abadi and Luca de Alfaro}, volume = {3653}, series = {Lecture Notes in Computer Science}, publisher = {Springer}, isbn = {3-540-28309-9}, }