Hugo Gimbert, Wieslaw Zielonka. Games Where You Can Play Optimally Without Any Memory. In MartÃn Abadi, Luca de Alfaro, editors, CONCUR 2005 - Concurrency Theory, 16th International Conference, CONCUR 2005, San Francisco, CA, USA, August 23-26, 2005, Proceedings. Volume 3653 of Lecture Notes in Computer Science, pages 428-442, Springer, 2005. [doi]
Abstract is missing.