Games Where You Can Play Optimally Without Any Memory

Hugo Gimbert, Wieslaw Zielonka. Games Where You Can Play Optimally Without Any Memory. In Martín Abadi, Luca de Alfaro, editors, CONCUR 2005 - Concurrency Theory, 16th International Conference, CONCUR 2005, San Francisco, CA, USA, August 23-26, 2005, Proceedings. Volume 3653 of Lecture Notes in Computer Science, pages 428-442, Springer, 2005. [doi]

Abstract

Abstract is missing.