Video Game Mise-En-Scene Remediation of Cinematic Codes in Video Games

Ivan Girina. Video Game Mise-En-Scene Remediation of Cinematic Codes in Video Games. In Hartmut Koenitz, Tonguc Ibrahim Sezen, Gabriele Ferri, Mads Haahr, Digdem Sezen, Güven Catak, editors, Interactive Storytelling - 6th International Conference, ICIDS 2013, Istanbul, Turkey, November 6-9, 2013, Proceedings. Volume 8230 of Lecture Notes in Computer Science, pages 45-54, Springer, 2013. [doi]

@inproceedings{Girina13,
  title = {Video Game Mise-En-Scene Remediation of Cinematic Codes in Video Games},
  author = {Ivan Girina},
  year = {2013},
  doi = {10.1007/978-3-319-02756-2_5},
  url = {http://dx.doi.org/10.1007/978-3-319-02756-2_5},
  researchr = {https://researchr.org/publication/Girina13},
  cites = {0},
  citedby = {0},
  pages = {45-54},
  booktitle = {Interactive Storytelling - 6th International Conference, ICIDS 2013, Istanbul, Turkey, November 6-9, 2013, Proceedings},
  editor = {Hartmut Koenitz and Tonguc Ibrahim Sezen and Gabriele Ferri and Mads Haahr and Digdem Sezen and Güven Catak},
  volume = {8230},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-319-02755-5},
}