A GPU-based Branch-and-Bound algorithm using Integer-Vector-Matrix data structure

Jan Gmys, Mohand-Said Mezmaz, Nouredine Melab, Daniel Tuyttens. A GPU-based Branch-and-Bound algorithm using Integer-Vector-Matrix data structure. Parallel Computing, 59:119-139, 2016. [doi]

Authors

Jan Gmys

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Mohand-Said Mezmaz

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Nouredine Melab

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Daniel Tuyttens

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