A GPU-based Branch-and-Bound algorithm using Integer-Vector-Matrix data structure

Jan Gmys, Mohand-Said Mezmaz, Nouredine Melab, Daniel Tuyttens. A GPU-based Branch-and-Bound algorithm using Integer-Vector-Matrix data structure. Parallel Computing, 59:119-139, 2016. [doi]

@article{GmysMMT16,
  title = {A GPU-based Branch-and-Bound algorithm using Integer-Vector-Matrix data structure},
  author = {Jan Gmys and Mohand-Said Mezmaz and Nouredine Melab and Daniel Tuyttens},
  year = {2016},
  doi = {10.1016/j.parco.2016.01.008},
  url = {http://dx.doi.org/10.1016/j.parco.2016.01.008},
  researchr = {https://researchr.org/publication/GmysMMT16},
  cites = {0},
  citedby = {0},
  journal = {Parallel Computing},
  volume = {59},
  pages = {119-139},
}