Do games make a difference in the crowdsourcing of mobile content?

Dion Hoe-Lian Goh, Ei Pa Pa Pe-Than, Chei Sian Lee, Alton Y. K. Chua. Do games make a difference in the crowdsourcing of mobile content?. In Sanda Erdelez, Naresh Kumar Agarwal, editors, Diversity of Engagement: Connecting People and Information in the Physical and Virtual Worlds - Proceedings of the 80th ASIS&T Annual Meeting, ASIST 2017, Washington, DC, USA, October 27 - November 1, 2017. Volume 54 of Proceedings of the Association for Information Science and Technology, pages 119-127, Wiley, 2017. [doi]

@inproceedings{GohPLC17,
  title = {Do games make a difference in the crowdsourcing of mobile content?},
  author = {Dion Hoe-Lian Goh and Ei Pa Pa Pe-Than and Chei Sian Lee and Alton Y. K. Chua},
  year = {2017},
  doi = {10.1002/pra2.2017.14505401014},
  url = {https://doi.org/10.1002/pra2.2017.14505401014},
  researchr = {https://researchr.org/publication/GohPLC17},
  cites = {0},
  citedby = {0},
  pages = {119-127},
  booktitle = {Diversity of Engagement: Connecting People and Information in the Physical and Virtual Worlds - Proceedings of the 80th ASIS&T Annual Meeting, ASIST 2017, Washington, DC, USA, October 27 - November 1, 2017},
  editor = {Sanda Erdelez and Naresh Kumar Agarwal},
  volume = {54},
  number = {1},
  series = {Proceedings of the Association for Information Science and Technology},
  publisher = {Wiley},
}