Two Level Control of Non-Player Characters for Navigation in 3D Games Scenes: A Deep Reinforcement Learning Approach

Gilzamir Gomes, Creto Augusto Vidal, Joaquim B. Cavalcante Neto, Yuri Lenon Barbosa Nogueira. Two Level Control of Non-Player Characters for Navigation in 3D Games Scenes: A Deep Reinforcement Learning Approach. In 20th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2021, Gramado, Brazil, October 18-21, 2021. pages 182-190, IEEE, 2021. [doi]

@inproceedings{GomesVNN21,
  title = {Two Level Control of Non-Player Characters for Navigation in 3D Games Scenes: A Deep Reinforcement Learning Approach},
  author = {Gilzamir Gomes and Creto Augusto Vidal and Joaquim B. Cavalcante Neto and Yuri Lenon Barbosa Nogueira},
  year = {2021},
  doi = {10.1109/SBGames54170.2021.00030},
  url = {https://doi.org/10.1109/SBGames54170.2021.00030},
  researchr = {https://researchr.org/publication/GomesVNN21},
  cites = {0},
  citedby = {0},
  pages = {182-190},
  booktitle = {20th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2021, Gramado, Brazil, October 18-21, 2021},
  publisher = {IEEE},
  isbn = {978-1-6654-0189-0},
}