Minglun Gong. A GPU-based Algorithm for Estimating 3D Geometry and Motion in Near Real-time. In Third Canadian Conference on Computer and Robot Vision (CRV 2006), 7-9 June 2006, Quebec City, Canada. pages 10, IEEE Computer Society, 2006. [doi]
@inproceedings{Gong06, title = {A GPU-based Algorithm for Estimating 3D Geometry and Motion in Near Real-time}, author = {Minglun Gong}, year = {2006}, doi = {10.1109/CRV.2006.4}, url = {http://doi.ieeecomputersociety.org/10.1109/CRV.2006.4}, tags = {rule-based}, researchr = {https://researchr.org/publication/Gong06}, cites = {0}, citedby = {0}, pages = {10}, booktitle = {Third Canadian Conference on Computer and Robot Vision (CRV 2006), 7-9 June 2006, Quebec City, Canada}, publisher = {IEEE Computer Society}, isbn = {0-7695-2542-3}, }