Daniel Gooch, Asimina Vasalou, Laura Benton. Exploring the use of a gamification platform to support students with dyslexia. In 6th International Conference on Information, Intelligence, Systems and Applications, IISA 2015, Corfu, Greece, July 6-8, 2015. pages 1-6, IEEE, 2015. [doi]
@inproceedings{GoochVB15, title = {Exploring the use of a gamification platform to support students with dyslexia}, author = {Daniel Gooch and Asimina Vasalou and Laura Benton}, year = {2015}, doi = {10.1109/IISA.2015.7388001}, url = {http://dx.doi.org/10.1109/IISA.2015.7388001}, researchr = {https://researchr.org/publication/GoochVB15}, cites = {0}, citedby = {0}, pages = {1-6}, booktitle = {6th International Conference on Information, Intelligence, Systems and Applications, IISA 2015, Corfu, Greece, July 6-8, 2015}, publisher = {IEEE}, isbn = {978-1-4673-9311-9}, }