Exploring the use of a gamification platform to support students with dyslexia

Daniel Gooch, Asimina Vasalou, Laura Benton. Exploring the use of a gamification platform to support students with dyslexia. In 6th International Conference on Information, Intelligence, Systems and Applications, IISA 2015, Corfu, Greece, July 6-8, 2015. pages 1-6, IEEE, 2015. [doi]

@inproceedings{GoochVB15,
  title = {Exploring the use of a gamification platform to support students with dyslexia},
  author = {Daniel Gooch and Asimina Vasalou and Laura Benton},
  year = {2015},
  doi = {10.1109/IISA.2015.7388001},
  url = {http://dx.doi.org/10.1109/IISA.2015.7388001},
  researchr = {https://researchr.org/publication/GoochVB15},
  cites = {0},
  citedby = {0},
  pages = {1-6},
  booktitle = {6th International Conference on Information, Intelligence, Systems and Applications, IISA 2015, Corfu, Greece, July 6-8, 2015},
  publisher = {IEEE},
  isbn = {978-1-4673-9311-9},
}