Designing Games for Vision Screening: Lessons Learned from Observing Preschool Video Game Play

Stuart Iain Gray, Stephanie Campbell, Kirsten Cater, Chris Bevan, Iain D. Gilchrist. Designing Games for Vision Screening: Lessons Learned from Observing Preschool Video Game Play. In Florian 'Floyd' Mueller, Daniel Johnson, Ben A. M. Schouten, Zachary O. Toups, Peta Wyeth, editors, Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, CHI PLAY 2018, Melbourne, VIC, Australia, October 28-31, 2018. pages 439-445, ACM, 2018. [doi]

@inproceedings{GrayCCBG18,
  title = {Designing Games for Vision Screening: Lessons Learned from Observing Preschool Video Game Play},
  author = {Stuart Iain Gray and Stephanie Campbell and Kirsten Cater and Chris Bevan and Iain D. Gilchrist},
  year = {2018},
  doi = {10.1145/3270316.3271540},
  url = {https://doi.org/10.1145/3270316.3271540},
  researchr = {https://researchr.org/publication/GrayCCBG18},
  cites = {0},
  citedby = {0},
  pages = {439-445},
  booktitle = {Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, CHI PLAY 2018, Melbourne, VIC, Australia, October 28-31, 2018},
  editor = {Florian 'Floyd' Mueller and Daniel Johnson and Ben A. M. Schouten and Zachary O. Toups and Peta Wyeth},
  publisher = {ACM},
  isbn = {978-1-4503-5968-9},
}