Abstract is missing.
- Games User Research MethodsPejman Mirza-Babaei, Lennart Nacke, Anders Drachen. 1-4 [doi]
- Play Technology with 3-5-Year Old Children in a Hospital SettingValentina Andries. 5-10 [doi]
- Interaction Design of Full-Body Interactive Play Experiences for Children with AutismCiera Crowell. 11-16 [doi]
- A Game-based Platform to Tackle a Public Health ProblemTiago França Melo de Lima. 17-25 [doi]
- Using Games and Play to Foster Collaboration and Innovation in a Cross-Organizational Working EnvironmentJohanna Kleinen. 27-31 [doi]
- Understanding the Design of Playful Experiences Around Ingestible SensorsZhuying Li. 33-38 [doi]
- Mitigating Negative Effects of Immersive Virtual Avatars on Racial BiasDivine Maloney. 39-43 [doi]
- Designing Card Games for Learning the Pragmatics of a Second LanguageJonathan Marquez. 45-49 [doi]
- The Design of Meaningful Workplace Environments through GamificationKerstin Oberprieler. 51-55 [doi]
- States of Mind, Body, and Planet: Improving the Human Condition through Virtual ExperiencesDaniel Pimentel. 57-62 [doi]
- The Effect of Puzzle Video Games on High School Students' Problem-solving Skills and Academic ResilienceMegan Pusey. 63-69 [doi]
- Investigating the Usability, User Experiences, and Usefulness of Digital Game-based Exercises for Elderly People: A Case Study of FinlandAung Pyae. 71-76 [doi]
- Exploring Opportunities for Scalable Outcomes of Co-design Activities with Marginalised Groups of ChildrenLaura Scheepmaker. 77-83 [doi]
- Designing Virtual Interactive Environments for Autobiographical Memory RecallSimeon Taylor. 85-89 [doi]
- The Transmutation of Perception: Research of Attention and Visual Guidance in Virtual Reality ContextYulin Tian. 91-94 [doi]
- Computer Games As Learning Tools: Teachers Attitudes & BehaviorsRuth Torres Castillo. 95-101 [doi]
- Agonistic Games: Multiperspective and Unsettling Games for a Social ChangeDaniela De Angeli, Daniel J. Finnegan, Lee Scott, Anna Bull, Eamonn O'Neill. 103-108 [doi]
- DIYSPY - Live Remote Play at CHI Play'18Christy Dena. 109-115 [doi]
- Demonstrating Emotion Sharing and Augmentation in Cooperative Virtual Reality GamesJonathon D. Hart, Thammathip Piumsomboon, Louise M. Lawrence, Gun A. Lee, Ross T. Smith, Mark Billinghurst. 117-120 [doi]
- Your Move Sounds So Predictable!Lian Loke, Oliver Bown, Sam Ferguson, Liam Bray, Angelo Fraietta, Kirsten Packham. 121-125 [doi]
- SIGCHI Extended Abstract: The Frog's Princess Interactive StorybookKathleen Smart. 127-132 [doi]
- HapticPong: Low Resolution Games for Visual ImpairedJan Thar, Sophy Stoenner, Jan O. Borchers. 133-136 [doi]
- HaptiGames - Personally Fabricated for Visual ImpairedJan Thar, Sophy Stoenner, Jan O. Borchers. 137-141 [doi]
- StereoTrack: 180-degree Low-cost Acoustic Positional Tracking for Mobile VR PlatformsMajed Al Zayer, Eelke Folmer. 143-154 [doi]
- Gastronomy Meets Ludology: Towards a Definition of What it Means to Play with Your (Digital) FoodYoram Chisik, Patricia Pons, Javier Jaen. 155-168 [doi]
- PHISHY - A Serious Game to Train Enterprise Users on Phishing AwarenessGokul CJ, Sankalp Pandit, Sukanya Vaddepalli, Harshal Tupsamudre, Vijayanand Banahatti, Sachin Lodha. 169-181 [doi]
- Phonoloco: Facilitating Playful Interactions with Location Aware SmartphonesLuc Geurts, Yoika Ghysens, Joren Depypere. 183-192 [doi]
- Beam Me 'Round, Scotty! II: Reflections on Transforming Research Goals into Gameplay MechanicsJohn Harris, Mark Hancock. 193-204 [doi]
- Design Rationales of a Mobile Game-Based Intervention for German Dyslexic ChildrenHeiko Holz, Benedikt Beuttler, Manuel Ninaus. 205-219 [doi]
- Co-smonauts in Retrospect: The Game Design Process of an Intergenerational Co-located Collaborative GameMichael Lankes, Jürgen Hagler, Fabiola Gattringer, Barbara Stiglbauer, Moritz Rührlinger, Clemens Holzmann. 221-234 [doi]
- Pirate Dice: An Ethnomethodological Analysis of Paired PlayingPaul McInnes, Ben Matthews. 235-245 [doi]
- Electric Sheep: Designing Improvised Musical PlayAlistair McLean, Robert Jarvis. 247-256 [doi]
- Plan Your Brisbane: Exploring Game Design for Civic EngagementNicholas O'Donnell. 257-269 [doi]
- Exploring the Role of Non-Player Characters and Gender in Player IdentificationKatja Rogers, Maria Aufheimer, Michael Weber 0001, Lennart E. Nacke. 271-283 [doi]
- The Storytelling Machine: A Playful Participatory Automated System Featuring Crowd-Sourced Story ContentBetty Sargeant, Justin Dwyer, Florian 'Floyd' Mueller. 285-294 [doi]
- VRmove: Design Framework for Balancing Enjoyment, Movement and Exertion in VR GamesSooJeong Yoo, Marcus Carter, Judy Kay. 295-307 [doi]
- JediFlight: Design and Evaluation of Wing-Based Flying Experience in Virtual RealityJungpil Yoon, Seungwoo Lee, Taiwoo Park. 309-320 [doi]
- Plusminus: Augmenting Physics to Promote Emergent GameplayVeera Hokkanen, Thomas Holmes, Hannu Koivuranta, Antti Sandberg, Helena Sorva, Juuso Toikka, Perttu Hämäläinen, Maximus Kaos. 321-327 [doi]
- Alzheimer's Eyes Challenge: The Gamification of Empathy MachinesAssem Kroma, Richard Lachman. 329-336 [doi]
- Fair and Encouraging - Developing an Automatic Assessment System in Aalto DrawingChristina Lassheikki, Iina Nokelainen, Yuanqi Shan, Maximus Kaos, Martti Raevaara, Heikka Valja, Perttu Hämäläinen. 337-344 [doi]
- Radio General: A Real-Time Strategy Game Where You Cannot See Your UnitsMichael Long. 345-351 [doi]
- Designing Game Worlds. Coherence in the Design of Open World Games through Procedural Generation TechniquesMihajlo Nenad. 353-363 [doi]
- Toxic Behaviors in Esports Games: Player Perceptions and Coping StrategiesSonam Adinolf, Selen Türkay. 365-372 [doi]
- Journey: A Game on Positive AffectVasundhara Agrawal, Mayuri Duggirala, Sushovan Chanda. 373-379 [doi]
- Choreografish: Co-designing a Choreography-based Therapeutic Virtual Reality System with Youth Who Have Autism Spectrum AdvantagesRoger Altizer Jr., Eric Handman, Greg Bayles, Jeff Jackman, Kun Cheng, Sydnie Ritchie, Trevor Newell, Cheryl Wright. 381-389 [doi]
- Feed the Food Monsters!: Helping Co-diners Chew their Food Better with Augmented RealityEshita Sri Arza, Harshitha Kurra, Rohit Ashok Khot, Florian 'Floyd' Mueller. 391-397 [doi]
- Towards an Open Standard for Gameplay MetricsSven Charleer, Francisco Gutiérrez, Kathrin Gerling, Katrien Verbert. 399-406 [doi]
- The Role of Context in Defining PlayCiera Crowell, Joan Mora Guiard, Narcís Parés. 407-413 [doi]
- Variations Between Perceptions of Interpersonal Distance in Virtual Environments for AutismCiera Crowell, Narcís Parés. 415-421 [doi]
- Developing a Platform for Community-curated Mixed Reality Play SpacesJoshua A. Fisher, Linying Shangguan, Joshua Scott Crisp. 423-429 [doi]
- Potential and Limitations of Playful Technology to Support Infant FeedingKathrin Gerling, Kieran Hicks, Laura Buttrick, Chris Headleand, Benjamin Williams, Jason Hall, Kymeng Tang, Luc Geurts, Wei Chen. 431-437 [doi]
- Designing Games for Vision Screening: Lessons Learned from Observing Preschool Video Game PlayStuart Iain Gray, Stephanie Campbell, Kirsten Cater, Chris Bevan, Iain D. Gilchrist. 439-445 [doi]
- ClueMeIn: Enhancing the ESP Game to Obtain More Specific Image LabelsChristopher Harris. 447-452 [doi]
- Emotion Sharing and Augmentation in Cooperative Virtual Reality GamesJonathon D. Hart, Thammathip Piumsomboon, Louise M. Lawrence, Gun A. Lee, Ross T. Smith, Mark Billinghurst. 453-460 [doi]
- The Development of a Methodology for Gamifying SurveysCasper Harteveld, Sam Snodgrass, Omid Mohaddesi, Jack Hart, Tyler Corwin, Guillermo Romera Rodriguez. 461-467 [doi]
- Validity and Player Experience of a Mobile Game for German Dyslexic ChildrenHeiko Holz, Manuel Ninaus, Detmar Meurers, Alexandra Kirsch. 469-478 [doi]
- PEPA Deck: Bringing Interactivity to Playing CardsNurit Kirshenbaum, Scott P. Robertson. 479-486 [doi]
- Engaging the Community in Collecting Interactive Narrative Design ConventionsHartmut Koenitz, Christian Roth, Teun Dubbelman. 487-492 [doi]
- You; the Observer, Partaker or Victim. Delineating Three Perspectives to Empathic Engagement in Persuasive Games using Immersive TechnologiesMartijn J. L. Kors, Erik D. Van der Spek, Gabriele Ferri, Ben A. M. Schouten. 493-501 [doi]
- VR Animals: Surreal Body Ownership in Virtual Reality GamesAndrey Krekhov, Sebastian Cmentowski, Jens H. Krüger. 503-511 [doi]
- Tai Chi In The Clouds: Using Micro UAV's To Support Tai Chi PracticeJoseph La Delfa, Robert Jarvis, Rohit Ashok Khot, Florian 'Floyd' Mueller. 513-519 [doi]
- HeatCraft: Playing with Ingestible Sensors via Localised SensationsZhuying Li, Weikang Chen, Yan Wang, Ti Hoang, Wei Wang, Mario Boot, Stefan Greuter, Florian 'Floyd' Mueller. 521-530 [doi]
- Player Types and Player Behaviors: Analyzing Correlations in an On-the-field Gamified SystemEnrica Loria, Annapaola Marconi. 531-538 [doi]
- nd Person Perspective on Bodily PlayFlorian 'Floyd' Mueller, Zhuying Li, Richard Byrne, Eshita Sri Arza, Kurra Harshitha, Mario Boot, Tuomas Kari, Yash Mehta. 539-547 [doi]
- Towards a Coming Together of Transhumanism and PlayFlorian 'Floyd' Mueller, Zhuying Li, Tuomas Kari, Yan Wang, Yash Mehta. 549-557 [doi]
- Towards Experiencing Eating as a Form of PlayFlorian 'Floyd' Mueller, Tuomas Kari, Rohit Ashok Khot, Zhuying Li, Yan Wang, Yash Dhanpal Mehta, Peter Arnold. 559-567 [doi]
- Enjoy Watching Japanese Chess Games like Football: an Evaluation Method of Game Positions for BeginnersYoko Nishihara, Reona Takayama, Kensuke Hishida, Ryosuke Yamanishi. 569-575 [doi]
- Dragon Tale - A Serious Game for Learning Japanese KanjiDavid A. Plecher, Christian Eichhorn, Janosch Kindl, Stefan Kreisig, Monika Wintergerst, Gudrun Klinker. 577-583 [doi]
- The Tracer Method: The Dynamic Duo Combining Cognitive Task Analysis and Eye TrackingKaitlyn M. Roose, Elizabeth S. Veinott, Shane T. Mueller. 585-593 [doi]
- Game System based on Mixed-species Bird Flocks: A Science Outreach ApproachPrasad Sandbhor, Priti Bangal. 595-601 [doi]
- Dungeon Digger: Apprenticeship Learning for Procedural Dungeon Building AgentsEvan C. Sheffield, Michael D. Shah. 603-610 [doi]
- Using Open Data to Create Smart Auditory based Pervasive Game EnvironmentsPanote Siriaraya, Takumi Kiriu, Yukiko Kawai, Shinsuke Nakajima. 611-617 [doi]
- Towards a Generic eGuide Gamification Framework for Tourist AttractionsJakub Swacha, Karolina Muszynska. 619-625 [doi]
- Player Choices, Game Endings and the Design of Moral Dilemmas in GamesNicoletta Tancred, Nicole Vickery, Peta Wyeth, Selen Türkay. 627-636 [doi]
- Uncovering the Influence of Game Components on CreativitySarah-Kristin Thiel. 637-645 [doi]
- Taking the 'A' Out of 'AR': Play Based Low Fidelity Contextual Prototyping of Mobile Augmented RealityAlexandra Thompson, Leigh Ellen Potter. 647-653 [doi]
- Including End-Users in Evaluating and Designing a Game that Supports Child Mental HealthHidde van der Meulen, Gary O'Reilly, David Coyle. 655-659 [doi]
- Memorial Quest - A Location-based Serious Game for Cultural Heritage PreservationGeorg Volkmar, Nina Wenig, Rainer Malaka. 661-668 [doi]
- The Singing Carrot: Designing Playful Experiences with Food SoundsYan Wang, Zhuying Li, Robert Jarvis, Rohit Ashok Khot, Florian 'Floyd' Mueller. 669-676 [doi]
- Mobile App based Game Mechanics to Motivate Enhanced Physical Activity in Early AdolescenseSarah Zielinski, Justin Emmerich, Michael Schellenbach. 677-682 [doi]
- Forum on Video Games for Mental HealthMax Valentin Birk, Vero Vanden Abeele, Greg Wadley, John Torous. 683-688 [doi]
- EyePlay Revisited: Past, Present and Future Challenges for Eye-Based Interaction in GamesMichael Lankes, Joshua Newn, Bernhard Maurer, Eduardo Velloso, Martin Dechant, Hans Gellersen. 689-693 [doi]
- Gaming with the Subaltern: Workshop on Diversity and Inclusion in GamesCale J. Passmore, Regan L. Mandryk, Sarah Schoemann, Daniel L. Gardner, Cayley MacArthur, Mark Hancock, Mahli-Ann Butt, Joshua Tanenbaum. 695-701 [doi]
- New Research Perspectives on Game Design and Development EducationPeta Wyeth, Joshua V. Hall, Marcus Carter, April Tyack, Roger Altizer. 703-708 [doi]