Character Animation: An Automated Gait Cycle for 3D Characters Using Mathematical Equations

Mary Guindy, Rimon Elias. Character Animation: An Automated Gait Cycle for 3D Characters Using Mathematical Equations. In George Bebis, Richard Boyle, Bahram Parvin, Darko Koracin, Fatih Porikli, Sandra Skaff, Alireza Entezari, Jianyuan Min, Daisuke Iwai, Amela Sadagic, Carlos Scheidegger, Tobias Isenberg, editors, Advances in Visual Computing - 12th International Symposium, ISVC 2016, Las Vegas, NV, USA, December 12-14, 2016, Proceedings, Part II. Volume 10073 of Lecture Notes in Computer Science, pages 212-222, Springer, 2016. [doi]

Abstract

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