SEMMO: a scalable engine for massively multiplayer online games

Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke. SEMMO: a scalable engine for massively multiplayer online games. In Jason Tsong-Li Wang, editor, Proceedings of the ACM SIGMOD International Conference on Management of Data, SIGMOD 2008, Vancouver, BC, Canada, June 10-12, 2008. pages 1235-1238, ACM, 2008. [doi]

@inproceedings{GuptaDG08,
  title = {SEMMO: a scalable engine for massively multiplayer online games},
  author = {Nitin Gupta 0003 and Alan J. Demers and Johannes Gehrke},
  year = {2008},
  doi = {10.1145/1376616.1376743},
  url = {http://doi.acm.org/10.1145/1376616.1376743},
  researchr = {https://researchr.org/publication/GuptaDG08},
  cites = {0},
  citedby = {0},
  pages = {1235-1238},
  booktitle = {Proceedings of the ACM SIGMOD International Conference on Management of Data, SIGMOD 2008, Vancouver, BC, Canada, June 10-12, 2008},
  editor = {Jason Tsong-Li Wang},
  publisher = {ACM},
  isbn = {978-1-60558-102-6},
}