Latency Considerations of Depth-first GPU Ray Tracing

Michael Guthe. Latency Considerations of Depth-first GPU Ray Tracing. In Eric Galin, Michael Wand, editors, Eurographics 2014 - Short Papers Proceedings, Strasbourg, France, 2014. pages 53-56, Eurographics Association, 2014. [doi]

@inproceedings{Guthe14,
  title = {Latency Considerations of Depth-first GPU Ray Tracing},
  author = {Michael Guthe},
  year = {2014},
  doi = {10.2312/egsh.20141013},
  url = {http://dx.doi.org/10.2312/egsh.20141013},
  researchr = {https://researchr.org/publication/Guthe14},
  cites = {0},
  citedby = {0},
  pages = {53-56},
  booktitle = {Eurographics 2014 - Short Papers Proceedings, Strasbourg, France, 2014},
  editor = {Eric Galin and Michael Wand},
  publisher = {Eurographics Association},
}