Persistent realtime building interior generation

Evan Hahn, Prosenjit Bose, Anthony Whitehead. Persistent realtime building interior generation. In Alan Heirich, Douglas Thomas, editors, Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, Sandbox '06, Boston, Massachusetts, USA, July 30-31, 2006. pages 179-186, ACM, 2006. [doi]

Abstract

Abstract is missing.