Fast silhouette and crease edge synthesis with geometry shaders

Balázs Hajagos, László Szécsi, Balázs Csébfalvi. Fast silhouette and crease edge synthesis with geometry shaders. In Carol O'Sullivan, editor, Spring Conference on Computer Graphics, SCCG'12, Smolenice, Slovakia, May 2-4, 2012. pages 71-76, ACM, 2012. [doi]

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