The Effect of Gamification on Students with Different Achievement Goal Orientations

Lasse Hakulinen, Tapio Auvinen. The Effect of Gamification on Students with Different Achievement Goal Orientations. In 2014 International Conference on Teaching and Learning in Computing and Engineering, LaTiCE 2014, Kuching, Sarawak, Malaysia, April 11-13, 2014. pages 9-16, IEEE Computer Society, 2014. [doi]

Abstract

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