The game of set®: an ideal example for introducing polymorphism and design patterns

Stuart A. Hansen. The game of set®: an ideal example for introducing polymorphism and design patterns. In Dan Joyce, Deborah Knox, Wanda Dann, Thomas L. Naps, editors, Proceedings of the 35th SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2004, Norfolk, Virginia, USA, March 3-7, 2004. pages 110-114, ACM, 2004. [doi]

Abstract

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