Michael D. Hanus, Jesse Fox. Corrigendum to Assessing the Effects of Gamification in the Classroom: A Longitudinal Study on Intrinsic Motivation, Social Comparison, Satisfaction, Effort, and Academic Performance Computers & Education 80 (2015) Pages 152-161. Computers & Education, 127:298, 2018. [doi]
@article{HanusF18, title = {Corrigendum to Assessing the Effects of Gamification in the Classroom: A Longitudinal Study on Intrinsic Motivation, Social Comparison, Satisfaction, Effort, and Academic Performance Computers & Education 80 (2015) Pages 152-161}, author = {Michael D. Hanus and Jesse Fox}, year = {2018}, doi = {10.1016/j.compedu.2018.09.019}, url = {https://doi.org/10.1016/j.compedu.2018.09.019}, researchr = {https://researchr.org/publication/HanusF18}, cites = {0}, citedby = {0}, journal = {Computers & Education}, volume = {127}, pages = {298}, }