Corrigendum to Assessing the Effects of Gamification in the Classroom: A Longitudinal Study on Intrinsic Motivation, Social Comparison, Satisfaction, Effort, and Academic Performance Computers & Education 80 (2015) Pages 152-161

Michael D. Hanus, Jesse Fox. Corrigendum to Assessing the Effects of Gamification in the Classroom: A Longitudinal Study on Intrinsic Motivation, Social Comparison, Satisfaction, Effort, and Academic Performance Computers & Education 80 (2015) Pages 152-161. Computers & Education, 127:298, 2018. [doi]

@article{HanusF18,
  title = {Corrigendum to Assessing the Effects of Gamification in the Classroom: A Longitudinal Study on Intrinsic Motivation, Social Comparison, Satisfaction, Effort, and Academic Performance Computers & Education 80 (2015) Pages 152-161},
  author = {Michael D. Hanus and Jesse Fox},
  year = {2018},
  doi = {10.1016/j.compedu.2018.09.019},
  url = {https://doi.org/10.1016/j.compedu.2018.09.019},
  researchr = {https://researchr.org/publication/HanusF18},
  cites = {0},
  citedby = {0},
  journal = {Computers & Education},
  volume = {127},
  pages = {298},
}