Micro-buffer rasterization reduction method for environment lighting using point-based rendering

Takahiro Harada. Micro-buffer rasterization reduction method for environment lighting using point-based rendering. In Paul G. Kry, Andrea Bunt, editors, Graphics Interface 2014, GI '14, Montreal, QC, Canada, May 7-9, 2014. pages 95-102, Canadian Information Processing Society / ACM, 2014. [doi]

Abstract

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