Designing Story-Centric Games for Player Emotion: A Theoretical Perspective

Jason Matthew Harley, Jonathan P. Rowe, James C. Lester, Claude Frasson. Designing Story-Centric Games for Player Emotion: A Theoretical Perspective. In 8th Workshop on Intelligent Narrative Technologies and 4th Workshop on Social Believability in Games, INT/SBG@AIIDE 2015, Santa Cruz, CA, USA, November 14-15, 2015. Volume WS-15-22 of AAAI Workshops, pages 34-37, AAAI Press, 2015. [doi]

@inproceedings{HarleyRLF15,
  title = {Designing Story-Centric Games for Player Emotion: A Theoretical Perspective},
  author = {Jason Matthew Harley and Jonathan P. Rowe and James C. Lester and Claude Frasson},
  year = {2015},
  url = {https://www.aaai.org/ocs/index.php/AIIDE/AIIDE15/paper/view/11590},
  researchr = {https://researchr.org/publication/HarleyRLF15},
  cites = {0},
  citedby = {0},
  pages = {34-37},
  booktitle = {8th Workshop on Intelligent Narrative Technologies and 4th Workshop on Social Believability in Games, INT/SBG@AIIDE 2015, Santa Cruz, CA, USA, November 14-15, 2015},
  volume = {WS-15-22},
  series = {AAAI Workshops},
  publisher = {AAAI Press},
  isbn = {978-1-57735-745-2},
}