Abstract is missing.
- A Tripartite Plan-Based Model of Narrative for Narrative Discourse GenerationCamille Barot, Colin Murray Potts, R. Michael Young. 2-8 [doi]
- Increasing the Engagement of Conversational Agents through Co-Constructed StorytellingCristina Battaglino, Timothy W. Bickmore. 9-15 [doi]
- Symbolic Plan Recognition in Interactive Narrative EnvironmentsRogelio Enrique Cardona-Rivera, Robert Michael Young. 16-22 [doi]
- Merits of a Temporal Modal Logic for Narrative Discourse GenerationMarkus Eger, Camille Barot, R. Michael Young. 23-29 [doi]
- Plotter: Operationalizing the Master Book of All PlotsMarkus Eger, Colin M. Potts, Camille Barot, R. Michael Young. 30-33 [doi]
- Designing Story-Centric Games for Player Emotion: A Theoretical PerspectiveJason Matthew Harley, Jonathan P. Rowe, James C. Lester, Claude Frasson. 34-37 [doi]
- Toward an Automated Measure of Narrative ComplexitySarah Harmon, Arnav Jhala. 38-41 [doi]
- Towards an Accessible Interface for Story World BuildingSteven Poulakos, Mubbasir Kapadia, Andrea Schüpfer, Fabio Zünd, Robert W. Sumner, Markus Gross 0001. 42-48 [doi]
- Interactive Narrative Intervention Alibis through Domain RevisionJustus Robertson, R. Michael Young. 49-52 [doi]
- Toward Natural Language Generation by HumansJames Owen Ryan, Andrew Max Fisher, Taylor Owen-Milner, Michael Mateas, Noah Wardrip-Fruin. 53-56 [doi]
- Aesthetic Interleaving of Character Performance RequestsDaniel G. Shapiro, Larry LeBron, Andrew Stern, Michael Mateas. 57-63 [doi]
- Cinematic, Ambient, Inhabitable Narrative Environments: Story Systems in Search of an Artificial Intelligence EngineSteven Nicholas Wingate. 64-68 [doi]
- Culturally Appropriate Behavior in Virtual Agents: A ReviewMashael AlSaleh, Daniela M. Romano. 69-74 [doi]
- Implementing Injunctive Social Norms Using Defeasible ReasoningJoseph A. Blass, Ian D. Horswill. 75-81 [doi]
- Modelling Social Network Interactions in GamesEdgar Omar Cebolledo Gutierrez, Olga De Troyer. 82-88 [doi]
- NPCs as Social Mediators in Massively Multiplayer Online GamesNicole Crenshaw, Bonnie A. Nardi. 89-91 [doi]
- Automated Generation of Conversational Non Player CharactersGrant Pickett, Foaad Khosmood, Allan Fowler. 92-98 [doi]
- Social Play in Non-Player Character DialogMike Treanor, Josh McCoy, Anne Sullivan. 99-101 [doi]