In-game adaptation of a navigation mesh cell path

Thomas P. Hartley, Quasim H. Mehdi. In-game adaptation of a navigation mesh cell path. In Quasim H. Mehdi, Adel Elmaghraby, Ian Marshall, Robert Moreton, Rammohan K. Ragade, Begoña García Zapirain, Julia Chariker, Mostafa M. El-Said, Roman V. Yampolskiy, Nickola Li Zhigiang, editors, 17th International Conference on Computer Games, CGAMES 2012, Louisville, KY, USA, July 30 - Aug. 1, 2012. pages 230-236, IEEE, 2012. [doi]

@inproceedings{HartleyM12,
  title = {In-game adaptation of a navigation mesh cell path},
  author = {Thomas P. Hartley and Quasim H. Mehdi},
  year = {2012},
  doi = {10.1109/CGames.2012.6314580},
  url = {http://dx.doi.org/10.1109/CGames.2012.6314580},
  researchr = {https://researchr.org/publication/HartleyM12},
  cites = {0},
  citedby = {0},
  pages = {230-236},
  booktitle = {17th International Conference on Computer Games, CGAMES 2012, Louisville, KY, USA, July 30 - Aug. 1, 2012},
  editor = {Quasim H. Mehdi and Adel Elmaghraby and Ian Marshall and Robert Moreton and Rammohan K. Ragade and Begoña García Zapirain and Julia Chariker and Mostafa M. El-Said and Roman V. Yampolskiy and Nickola Li Zhigiang},
  publisher = {IEEE},
  isbn = {978-1-4673-1120-5},
}