A DSL for describing the artificial intelligence in real-time video games

Tom Hastjarjanto, Johan Jeuring, Sean Leather. A DSL for describing the artificial intelligence in real-time video games. In Kendra Cooper, Walt Scacchi, Alf Inge Wang, editors, Proceedings of the 3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, Progressive Change, GAS 2013, San Francisco, CA, USA, May 18, 2013. pages 8-14, ACM, 2013. [doi]

Abstract

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