Questing Ruins: A Game for a Digital Inclusion

Regina de O. Heidrich, Francisco Rebelo, Marsal Branco, João Batista Mossmann, Anderson Schuh, Emely Jensen, Tiago Oliveira. Questing Ruins: A Game for a Digital Inclusion. In Aaron Marcus, editor, Design, User Experience, and Usability: Novel User Experiences - 5th International Conference, DUXU 2016, Held as Part of HCI International 2016, Toronto, Canada, July 17-22, 2016, Proceedings, Part II. Volume 9747 of Lecture Notes in Computer Science, pages 264-272, Springer, 2016. [doi]

Abstract

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