Wanting the Unwanted - What Games Can Teach Us about the Future of Software Development

Daniel Hellweg. Wanting the Unwanted - What Games Can Teach Us about the Future of Software Development. In Aaron Marcus, editor, Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments - Third International Conference, DUXU 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part II. Volume 8518 of Lecture Notes in Computer Science, pages 711-719, Springer, 2014. [doi]

@inproceedings{Hellweg14,
  title = {Wanting the Unwanted - What Games Can Teach Us about the Future of Software Development},
  author = {Daniel Hellweg},
  year = {2014},
  doi = {10.1007/978-3-319-07626-3_67},
  url = {http://dx.doi.org/10.1007/978-3-319-07626-3_67},
  researchr = {https://researchr.org/publication/Hellweg14},
  cites = {0},
  citedby = {0},
  pages = {711-719},
  booktitle = {Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments - Third International Conference, DUXU 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings, Part II},
  editor = {Aaron Marcus},
  volume = {8518},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-319-07625-6},
}