Latency and User Behaviour on a Multiplayer Game Server

Tristan Henderson. Latency and User Behaviour on a Multiplayer Game Server. In Jon Crowcroft, Markus Hofmann, editors, Networked Group Communication, Third International COST264 Workshop, NGC 2001, London, UK, November 7-9, 2001, Proceedings. Volume 2233 of Lecture Notes in Computer Science, pages 1-13, Springer, 2001. [doi]

@inproceedings{Henderson01:1,
  title = {Latency and User Behaviour on a Multiplayer Game Server},
  author = {Tristan Henderson},
  year = {2001},
  url = {http://link.springer.de/link/service/series/0558/bibs/2233/22330001.htm},
  researchr = {https://researchr.org/publication/Henderson01%3A1},
  cites = {0},
  citedby = {0},
  pages = {1-13},
  booktitle = {Networked Group Communication, Third International COST264 Workshop, NGC 2001, London, UK, November 7-9, 2001, Proceedings},
  editor = {Jon Crowcroft and Markus Hofmann},
  volume = {2233},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {3-540-42824-0},
}