Crowd-based Study of Gameplay Impairments and Player Performance in DOTA 2

Matthias Hirth, Kathrin Borchert, Fabian Allendorf, Florian Metzger, Tobias Hoßfeld. Crowd-based Study of Gameplay Impairments and Player Performance in DOTA 2. In Pedro Casas, Florian Wamser, Fabian E. Bustamante, David R. Choffnes, editors, Proceedings of the 4th Internet-QoE Workshop on QoE-based Analysis and Management of Data Communication Networks, Internet-QoE@MobiCom 2019, Los Cabos, Mexico, October 21, 2019. pages 19-24, ACM, 2019. [doi]

Abstract

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