Constructible Authentic Representations: Designing Video Games that Enable Players to Utilize Knowledge Developed In-Game to Reason About Science

Nathan R. Holbert, Uri Wilensky. Constructible Authentic Representations: Designing Video Games that Enable Players to Utilize Knowledge Developed In-Game to Reason About Science. Technology, Knowledge and Learning, 19(1-2):53-79, 2014. [doi]

@article{HolbertW14,
  title = {Constructible Authentic Representations: Designing Video Games that Enable Players to Utilize Knowledge Developed In-Game to Reason About Science},
  author = {Nathan R. Holbert and Uri Wilensky},
  year = {2014},
  doi = {10.1007/s10758-014-9214-8},
  url = {https://doi.org/10.1007/s10758-014-9214-8},
  researchr = {https://researchr.org/publication/HolbertW14},
  cites = {0},
  citedby = {0},
  journal = {Technology, Knowledge and Learning},
  volume = {19},
  number = {1-2},
  pages = {53-79},
}