A Point-Based Approximate Algorithm for One-Sided Partially Observable Pursuit-Evasion Games

Karel Horák, Branislav Bosanský. A Point-Based Approximate Algorithm for One-Sided Partially Observable Pursuit-Evasion Games. In Quanyan Zhu, Tansu Alpcan, Emmanouil A. Panaousis, Milind Tambe, William Casey, editors, Decision and Game Theory for Security - 7th International Conference, GameSec 2016, New York, NY, USA, November 2-4, 2016, Proceedings. Volume 9996 of Lecture Notes in Computer Science, pages 435-454, Springer, 2016. [doi]

@inproceedings{HorakB16,
  title = {A Point-Based Approximate Algorithm for One-Sided Partially Observable Pursuit-Evasion Games},
  author = {Karel Horák and Branislav Bosanský},
  year = {2016},
  doi = {10.1007/978-3-319-47413-7_25},
  url = {http://dx.doi.org/10.1007/978-3-319-47413-7_25},
  researchr = {https://researchr.org/publication/HorakB16},
  cites = {0},
  citedby = {0},
  pages = {435-454},
  booktitle = {Decision and Game Theory for Security - 7th International Conference, GameSec 2016, New York, NY, USA, November 2-4, 2016, Proceedings},
  editor = {Quanyan Zhu and Tansu Alpcan and Emmanouil A. Panaousis and Milind Tambe and William Casey},
  volume = {9996},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-319-47412-0},
}