Building an automatic sprite generator with deep convolutional generative adversarial networks

Lewis Horsley, Diego Perez Liebana. Building an automatic sprite generator with deep convolutional generative adversarial networks. In IEEE Conference on Computational Intelligence and Games, CIG 2017, New York, NY, USA, August 22-25, 2017. pages 134-141, IEEE, 2017. [doi]

Abstract

Abstract is missing.