Enhancing Students' Learning Outcomes of a STEAM Permutations Course Through a Game Based Visual Programming Environment with Qualifying Rank Strategy

Yu-Che Huang, Yueh-Ming Huang, Andreja Istenic Starcic. Enhancing Students' Learning Outcomes of a STEAM Permutations Course Through a Game Based Visual Programming Environment with Qualifying Rank Strategy. In Tien-Chi Huang, Ting-Ting Wu, João Barroso, Frode Eika Sandnes, Paulo Martins 0001, Yueh-Min Huang, editors, Innovative Technologies and Learning - Third International Conference, ICITL 2020, Porto, Portugal, November 23-25, 2020, Proceedings. Volume 12555 of Lecture Notes in Computer Science, pages 93-99, Springer, 2020. [doi]

@inproceedings{HuangHS20-1,
  title = {Enhancing Students' Learning Outcomes of a STEAM Permutations Course Through a Game Based Visual Programming Environment with Qualifying Rank Strategy},
  author = {Yu-Che Huang and Yueh-Ming Huang and Andreja Istenic Starcic},
  year = {2020},
  doi = {10.1007/978-3-030-63885-6_11},
  url = {https://doi.org/10.1007/978-3-030-63885-6_11},
  researchr = {https://researchr.org/publication/HuangHS20-1},
  cites = {0},
  citedby = {0},
  pages = {93-99},
  booktitle = {Innovative Technologies and Learning - Third International Conference, ICITL 2020, Porto, Portugal, November 23-25, 2020, Proceedings},
  editor = {Tien-Chi Huang and Ting-Ting Wu and João Barroso and Frode Eika Sandnes and Paulo Martins 0001 and Yueh-Min Huang},
  volume = {12555},
  series = {Lecture Notes in Computer Science},
  publisher = {Springer},
  isbn = {978-3-030-63885-6},
}