Abstract is missing.
- A Model of a Cooperative Learning Technique in a Flipped International Marketing Management ClassroomNoviati Aning Rizki Mustika Sari, Ting-Ting Wu. 3-12 [doi]
- Combining EEG Feedback on Student Performance and Self-efficacyAstrid Tiara Murti, Ting-Ting Wu, Yueh-Min Huang. 13-22 [doi]
- Design of Reciprocal Teaching-Collaborative Learning Approach in Enhancing Students' Reading Comprehension SkillOlivia de H. Basoeki, Ting-Ting Wu, Yueh-Min Huang. 23-32 [doi]
- Mathematic Learning Efficiency Analysis of Story-Based Situated Learning in Low-Achieving Elementary School StudentsChih-Wei Huang, Hong-Ren Chen, Sen-chi Yu, Yi-Lun Su, Chia-Chen Chen. 33-39 [doi]
- Implementation of an Individual English Oral Training Robot SystemChen-Yu Lin, Wei-Wei Shen, Ming-Hsiu Michelle Tsai, Jim-Min Lin, Wai-Khuen Cheng. 40-49 [doi]
- Pilot Study of Information Literacy Competency of the Elderly: A Case Study of Multimedia Instant Messaging ApplicationsYi-Chen Lu, Ting-Ting Wu. 50-58 [doi]
- Study on Development of Mobile App Design as Learning Media in Student Internship Support: Toward Strengthening Tie and Realistic Feedback in University-Industry CooperationAndik Asmara, Ting-Ting Wu. 59-68 [doi]
- 3D Digital Design to Support Elementary School Students' Spatial Visualization Skills: A Preliminary AnalysisPao-Nan Chou, Ru-Chu Shih. 71-76 [doi]
- Developing the Scale of Technology Product Imagination DispositionYi-Jin Wang, Hui-Min Lai, Tien-Chi Huang, Pei-Ling Chien. 77-83 [doi]
- Development of a VR STEAM Welding Project CourseChih-Chao Chung, Chun-Chun Tung, Yuh-Ming Cheng, Shi-Jer Lou. 84-92 [doi]
- Enhancing Students' Learning Outcomes of a STEAM Permutations Course Through a Game Based Visual Programming Environment with Qualifying Rank StrategyYu-Che Huang, Yueh-Ming Huang, Andreja Istenic Starcic. 93-99 [doi]
- A LUPDA Assessment Model for Activities in STEAM EducationYu-Cheng Chien, Pei-Yu Chang, Hsin-Yu Lee, Tai-Yi Huang, Yueh-Min Huang. 100-105 [doi]
- A Testing Case of Simulation Learning in Nursing by Virtual Reality - Subcutaneous Injection TrainingChin-Lun Lai, Yu-Mei Chang. 109-118 [doi]
- Experiential Learning Through Controlling and Monitoring a Real-Time 3D House Using LabVIEW in a Virtual LaboratoryBogdan M. Mîndrut, Claudiu Alexandru Oprea. 119-127 [doi]
- Students' Attitude Toward Learning and Practicing English in a VR EnvironmentYing-Ling Chen. 128-136 [doi]
- The Impact of Applying Virtual Reality Technology to Spatial Ability Learning in Elementary School StudentsWen-Hung Chao, Rong-Chi Chang. 137-144 [doi]
- Competence Mining to Improve Training ProgramsIldikó Szabó, Katalin Ternai, Szabina Fodor. 147-157 [doi]
- Personnel Learning Behavior in the Workplace: A Study of Workplace HabitsWaristha Saengrith, Chantana Viriyavejakul, Paitoon Pimdee. 158-166 [doi]
- Required English Communication Skill Levels of Mechanical Engineers at the Workplace in TaiwanJudy F. Chen, Clyde A. Warden. 167-171 [doi]
- Research on the Implementation Status and Learning Satisfaction of Off-campus Internship Courses in the Department of Mechanical Engineering of the University of TechnologyDyi-Cheng Chen, Hsi-Chi Hsiao, Jen-Chia Chang, Su-Chang Chen, Kuo-Cheng Wen, Jia-Yue Guo, Yu-Chen Gao. 172-181 [doi]
- Reviewing the Changes in Core Competencies for Undergraduates in Technological UniversitiesJen-Chia Chang, Hsiao-Fang Shih, Kuang-Ling Chang. 182-188 [doi]
- Theoretical and Designing Framework of Constructivist Learning Environment Model that Enhance Creative Thinking and Creative Expression of Science for Medical Illustration StudentsKan Komany, Sumalee Chaijaroen. 189-195 [doi]
- Tracking At-Risk Student Groups from Teaching and Learning Activities in Engineering EducationChristopher Chung Lim Kwan. 196-205 [doi]
- Where Are the Students? A Study of Norwegian Technology Students' Perceptions of Emerging Trends in Higher EducationFrode Eika Sandnes. 206-215 [doi]
- A Study of Learner's Computational Thinking Using Constructivist Universal Design Learning Package for Kindergarten EducationChinnaphat Junruang, Issara Kanjug. 219-226 [doi]
- Constructing an Information Search Platform Using Data Mining to Improve Student LearningShu-Chen Cheng, Yu-Ping Cheng, Yueh-Min Huang, I. Robert Chiang. 227-235 [doi]
- Digitalization of a Systematic Literature Review Process - Lean Startup and Data Analytics Solution for ScholarsZornitsa Yordanova. 236-244 [doi]
- Effect of Facebook Use on Social Comparison PerceptionsFu-Rung Yang, Chih-Fen Wei, Jih-Hsin Tang. 245-254 [doi]
- Hands-on Statistical Methods: A Case Study with Hidden Markov Models Using Simulations and ExperimentsSteinar Thorvaldsen. 255-262 [doi]
- Integrating Big Data in Introductory Statistics Education - Challenges for Instructors and StudentsJane Lu Hsu, You-Ren Chen. 263-267 [doi]
- Integration of LUPDA Theory and STEAM with Computational Thinking Concepts to Develop Assessment Principles for an AI Based STEAM ActivityChih-Hung Wu, Yueh-Min Huang. 268-276 [doi]
- Project Management for Innovation Projects - State of ArtZornitsa Yordanova. 277-285 [doi]
- A Comparative Study on Ethics Guidelines for Artificial Intelligence Across NationsTony Szu-Hsieh Lee, Shiang-Yao Liu, Yin-Ling Wei, Li-Yun Chang. 289-295 [doi]
- Analysis on the Application of AI Technology in Online Education Under the Public Epidemic CrisisShuijing Li, Ming Yan 0005, Xin Zhang, Zhe Li 0012. 296-305 [doi]
- Design Aspects of a Virtual Reality Learning Environment to Assess Knowledge Transfer in ScienceJohanna Steynberg, Judy van Biljon, Colin Pilkington. 306-316 [doi]
- Research on Evaluation of Smart Learning Environment in Universities Based on AHP-FCE: A Case Study of Central China Normal UniversityZhicheng Dai, Mengting Wang, Feng Liu. 317-327 [doi]
- The Development of Simulation Web-Based Learning Environment to Enhance Ill-Structured Problem Solving for Engineering StudentsThawach Thammabut, Sumalee Chaijaroen, Suchat Wattanachai. 328-337 [doi]
- The Study of Learner Context for the Development of Constructivist Learning Environment Model Combined with Mixed Reality Flipped Classroom to Enhance Creative Thinking in Product Design for the High School StudentsSathaporn Wongchiranuwat, Charuni Samat, Issara Kanjug, Suchat Wattanachai. 338-348 [doi]
- Transparent Player Model: Adaptive Visualization of Learner Model in Educational GamesDanial Hooshyar, Emanuele Bardone, Nour El Mawas, YeongWook Yang. 349-357 [doi]
- A Study of Learner's Mental Model and Motivation Using Constructivism Online Learning Environment to Promote Programming in Rural SchoolPoramin Attane, Issara Kanjug. 361-366 [doi]
- Building an Online Learning Question Map Through Mining Discussion ContentHei-Chia Wang, Ya Lan Zhao. 367-372 [doi]
- Creating Interactive Non-formal Learning Opportunities in Resource-Deprived Distant Learning InstitutionsPetra le Roux, Cornè Johandia van Staden. 373-384 [doi]
- Designing Framework of Constructivist Web-Based Learning Environment Model to Enhance Creative Thinking in Engineering Design Process for Grade 8thPasatorn Puratep, Sumalee Chaijaroen. 385-390 [doi]
- Designing Framework of Constructivist Web-Based Learning Environments Model to Enhance Scientific Thinking for Secondary StudentsAutsanee Seenonlee Maneeratana, Sumalee Chaijaroen. 391-398 [doi]
- Development of Constructivist Web-Based Learning Environment Model to Enhance Problem-Solving and Transfer of Learning on Student in Industrial: Integration Between Pedagogy and NeuroscienceChan Singkaew, Sumalee Chaijaroen. 399-408 [doi]
- Digital Accessibility of Online Educational Platforms: Identifying Barriers for Blind Student's InteractionIsolda Lisboa, João Barroso, Tânia Rocha. 409-418 [doi]
- Effect Analysis and Method Suggestions of Online Learning Under the Public Epidemic CrisisHuimin Yuan, Ming Yan 0005, Zhe Li 0012. 419-427 [doi]
- Effective Blended Learning - A Taxonomy of Key Factors Impacting Design DecisionsHanlie Smuts, Corlia Smuts. 428-441 [doi]
- Effective Utilization of the Constructivist Web-Based Learning Environment Model to Enhance Human Learning Efficiency Based on Brain-Based LearningWanwisa Wannapipat, Sumalee Chaijaroen. 442-452 [doi]
- Effects of AI Scaffolding on ZPD in MOOC Instructional RPGsClyde A. Warden, Judy F. Chen. 453-464 [doi]
- Survey Results of Learner Context in the Development of Constructivist Learning Environment Model to Enhance Creative Thinking with Massive Open Online Course (MOOCS) for Higher EducationBenjaporn Sathanarugsawait, Charuni Samat, Suchat Wattanachai. 465-474 [doi]
- The Development of Constructivist Web-Based Learning Environments to Enhance Learner's Information Processing and Reduce Cognitive LoadNat Chaijaroen, Sarawut Jackpeng, Sumalee Chaijaroen. 475-482 [doi]
- Theoretical and Designing Framework of Constructivist Web-Based Learning Environment Model to Problem SolvingPitchaya Pimsook, Sumalee Chaijaroen. 483-489 [doi]
- A Study of Students' Context-Aware to Be Used as a Basis for Designing and Developing a Model of Mobile-Based Learning Environment to Enhance Computational Problem Solving in Programming for the High School StudentsKanyarat Sirimathep, Issara Kanjug, Charuni Samat, Suchat Wattanachai. 493-503 [doi]
- Assistive Technologies for Students with Dyslexia: A Systematic Literature ReviewC. Smith, M. J. Hattingh. 504-513 [doi]
- Assistive Technology for ADHD: A Systematic Literature ReviewEmily Black, Marie Hattingh. 514-523 [doi]
- Chinese Students' Motivations to Adopt E-LearningJames O. Stanworth. 524-535 [doi]
- Designing Freirean-Inspired Community Relevant STEAM Curriculum for Underserved Students in Pakistan Using Action Research ProcessMidhat Noor Kiyani, Imran Haider, Fahad Javed. 536-546 [doi]
- Digital Natives and Educational Traditions. What Changes When Exchanging Textbook Content with Internet Search?Lisbet Rønningsbakk. 547-556 [doi]
- Experiences Using Three App Prototyping Tools with Different Levels of Fidelity from a Product Design Student's PerspectiveAmanda Coelho Figliolia, Frode Eika Sandnes, Fausto Orsi Medola. 557-566 [doi]
- How Engineering Design Ability Improve via Project-Based Truss Tower STEM Course?Wan-Hsuan Yen, Chi-Cheng Chang. 567-575 [doi]
- Improving Student Learning Satisfaction in Lectures in English as a Medium of Instruction with Speech-Enabled Language Translation ApplicationRustam Shadiev, Narzikul Shadiev, Mirzaali Fayziev, Yuliya Halubitskaya. 576-581 [doi]
- Model of Technology Enhanced Affective LearningSatu-Maarit Frangou, Minna Körkkö. 582-590 [doi]
- Outcomes of Problem-Solving Using Constructivist Learning Environment to Enhance Learners' Problem SolvingSumalee Chaijaroen, Issara Kanjug, Charuni Samat, Piyaporn Wonganu. 591-597 [doi]
- Removing Digital Natives from Technological Illiteracy with the WeblogMichele Della Ventura. 598-609 [doi]
- The Use of E-learning Tools and Log Data in a Course on Basic LogicPeter Øhrstrøm, Steinar Thorvaldsen, Ulrik Sandborg-Petersen, Thomas Ploug, David Jakobsen. 610-620 [doi]
- Towards a Knowledge Conversion Platform to Support Information Systems Analysis and Design Industry Ready GraduatesMarie Hattingh, Lizette Weilbach. 621-631 [doi]